Projeto: Simulating the New World Order: Creating a Board Game

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Geography

Original Teachy

New World Order

Contextualization

Theoretical Introduction

The New World Order is a concept in geopolitics that refers to the global reorganization of political and economic power after the end of the Cold War. Its centralization occurred in the countries that make up the global north, especially the USA, which emerged as the world's sole superpower after the disintegration of the Soviet Union.

Secondly, it is important to understand the relationship between the New World Order and globalization. Globalization is a process of global integration that involved various areas such as economy, politics, technology, and culture, and accelerated during the New World Order. The relations and interactions between countries were strengthened, generating a series of opportunities, but also challenges.

Finally, it is important to address the deepening inequality that occurred with the New World Order. While globalization brought a series of benefits, such as access to new technologies and markets, it also generated significant socioeconomic inequalities. Certain regions and populations were left behind, while others thrived, creating a division between the global north and south.

Contextualization

Understanding the New World Order is fundamental to grasp the current dynamics of our world. It directly affects issues such as trade, economy, politics, and international relations. The impact of this new global configuration is reflected in everyday aspects of our lives, from how we consume products to the work opportunities we have.

The importance of the topic also lies in its constant updating. The New World Order is not static but a reality in constant construction and change, reflecting global political and economic transformations. Therefore, not only is understanding this concept fundamental, but it is also essential to follow its developments.

Practical Activity

Activity Title: "Simulating the New World Order: Creating a Board Game"

Project Objective

The activity aims to provide students with a deeper understanding of the concept of the New World Order, its characteristics, impacts, and complexities through the creation of a board game.

Detailed Project Description

Groups will be tasked with developing a board game that playfully and educationally illustrates the concept of the New World Order. The game should address at least two key subjects: globalization and socioeconomic inequality in the New World Order.

Required Materials

  1. Cardboard or cardstock for the board base;
  2. Colored paper, pens, colored pencils, and markers for decoration;
  3. Pieces from old board games or small objects that can be used as markers;
  4. Dice or instruction cards (which can be handmade);
  5. Computer with internet access for research;
  6. Books and reference materials on the New World Order.

Detailed Step-by-Step for Activity Execution

  1. Research and Planning: The group should initially gather to conduct in-depth research on the New World Order, its characteristics, and impacts, focusing on globalization and socioeconomic inequality. The group should also plan the type of game and its rules.

  2. Game Development: After the research and planning, the group should start creating the board, pieces, and rules. The board should represent the New World Order, and the events in the game should reflect the challenges and opportunities of this New Order.

  3. Game Testing: Before finalizing the game, it is important for the group to play several rounds to test and improve the rules.

  4. Production of the Report: Alongside the game creation, the group should start working on the project report, which will include the introduction, development, conclusions, and bibliography. The report should detail the entire process of creating the game, including the rationale behind the rules and chosen aesthetics. Additionally, the report should discuss how the activity helped deepen the group's understanding of the New World Order.

Project Deliverables

At the end of the month, each group must deliver:

  1. The Board Game: Complete and ready to be played by other students.

  2. The Written Report: detailing the game creation process, with introduction (contextualization of the theme, relevance, and project objective), development (New World Order theory, methodology used, activity details, results discussion), conclusions (recap of main points, learnings, and conclusions about the project), and the bibliography used.

The report should be aligned with the practical work, so that by reporting on the game creation process, students demonstrate an understanding of the theoretical concepts and how they were applied in practice. The report should be a critical reflection on the learning process and the effectiveness of the game in representing the New World Order.


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