Plano de aula de Great Navigations

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Lara da Teachy


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Original Teachy

Great Navigations

Lesson Plan | Teachy Methodology | Great Navigations

KeywordsGreat Navigations, History, 7th grade, Pioneering efforts of Portugal and Spain, Social media, Digital methodology, Practical activity, Explorers, Augmented reality, Gamification, Engagement, Innovation, Historical context, Technological advancements, Cultural and economic impact, Student protagonism
Required MaterialsCell phones with internet access, Social media platforms (Instagram, TikTok), Augmented reality apps (HP Reveal or similar), Gamification platform (Kahoot!, Classcraft), Printed materials for augmented reality clues, Projector or screen for presenting videos and social media profiles, Internet access

Objectives

Duration: 10 to 15 minutes

The purpose of this stage is to ensure that students have a clear understanding of the main factors and contexts that led to the Great Navigations. These objectives will provide the necessary foundation for students to engage deeply in the subsequent practical activities, allowing for meaningful and contextualized learning.

Main Objectives

1. Understand the historical context that led to the beginning of the Great Navigations.

2. Identify the factors that contributed to the pioneering efforts of Portugal and Spain in navigation.

Side Objectives

  1. Recognize the importance of the technological and scientific advancements of the time for the success of the navigations.
  2. Analyze the cultural and economic impact of the Great Navigations on the modern world.

Introduction

Duration: 10 to 15 minutes

The purpose of this stage is to ensure that students have a clear understanding of the main factors and contexts that led to the Great Navigations. These objectives will provide the necessary foundation for students to engage deeply in the subsequent practical activities, allowing for meaningful and contextualized learning.

Warming Up

Start by briefly explaining that the Great Navigations were one of the most important events in history, as they changed how nations connected and interacted. Ask students to use their cell phones to search for an interesting fact about the Great Navigations. Encourage them to share what they find with the class, highlighting curious or lesser-known information.

Initial Reflections

1. What were the main reasons that led to the Great Navigations?

2. Why were Portugal and Spain pioneers in this process?

3. What technological advancements of the time facilitated navigation?

4. How did the Great Navigations influence the global economy?

5. What were the cultural impacts of exploration and discovery?

6. How are the Great Navigations connected to the modern world?

Development

Duration: 70 to 80 minutes

The purpose of this stage of the lesson plan is to deepen students' understanding of the Great Navigations, using practical and technological activities that encourage collaboration, creativity, and the application of knowledge in modern contexts. These activities allow students to be the protagonists of their learning, exploring and internalizing concepts in an engaging and contextualized manner.

Activity Suggestions

It is recommended that only one of the suggested activities be carried out

Activity 1 - Influential Explorers Digital 🌍📱

> Duration: 60 to 70 minutes

- Objective: Allow students to understand historical events in a playful and contextualized way, using digital platforms to develop skills in synthesis and communication.

- Description: Students should create a social media profile for a historical explorer (like Vasco da Gama or Christopher Columbus) and must post content as if they were that character, highlighting their discoveries, challenges, and achievements. They can use platforms such as Instagram or TikTok to create posts and short videos.

- Instructions:

  • Divide the students into groups of up to 5 people.

  • Each group should choose a historical explorer from the Great Navigations.

  • Students must create a fictional account on a social media platform (it can be a practice account or using available online simulation resources).

  • They should research the achievements of the chosen explorer and prepare posts that could have been made by that character.

  • Each group should present their profile and the created posts, explaining the context of each publication.

Activity 2 - Augmented Reality Game: Navigators' Route 🗺️✨

> Duration: 60 to 70 minutes

- Objective: Encourage active and collaborative learning, using augmented reality technologies to engage students in an investigative process about the Great Navigations.

- Description: Students will participate in an augmented reality game where they must follow clues and solve riddles to help form the routes of the Great Navigations. Each clue will provide information about technological advancements and discoveries made by navigators.

- Instructions:

  • Divide the students into groups of up to 5 people.

  • Use augmented reality apps (such as HP Reveal or similar) to create clues that will be spread throughout the classroom or school.

  • Each group should use their cell phones to scan the clues and solve the presented enigmas.

  • Students should identify the routes followed by the navigators and the technological advancements that allowed these journeys.

  • At the end of the game, each group should present their discoveries and reflections on the experience.

Activity 3 - Gamification Challenge: Navigator Quest ⚓🏴‍☠️

> Duration: 60 to 70 minutes

- Objective: Promote engagement through gamification, allowing students to learn about the Great Navigations in an interactive and fun way while developing problem-solving and teamwork skills.

- Description: Students will participate in a gamification game where they need to complete missions related to the Great Navigations to accumulate points and conquer territories. The missions involve quizzes, solving historical problems, and decision-making simulations.

- Instructions:

  • Divide the students into groups of up to 5 people.

  • Use a gamification platform (such as Kahoot! or Classcraft) to create a game with several missions.

  • Each mission should relate to an aspect of the Great Navigations, such as reasons for exploration, technological advancements, navigation routes, and economic impacts.

  • Students must complete the missions by answering quizzes and solving historical problems.

  • At the end, see which group accumulated the most points and discuss the main learnings from the game.

Feedback

Duration: 20 to 25 minutes

The purpose of this stage is to consolidate students' learning through reflection and sharing of experiences, promoting a deeper understanding of the content through the exchange of perspectives and constructive feedback. This stage helps to solidify the knowledge acquired during the practical activities and encourages collaboration, self-assessment, and mutual respect within the group.

Group Discussion

Promote a group discussion with all students, where each group shares what they learned while carrying out the practical activities. Suggested script: Start by asking students how it felt to create a social media profile for an explorer or to participate in the augmented reality game. Ask each group to highlight one aspect they found most interesting and explain why. Encourage them to compare the activities and reflect on how the use of digital tools impacted their learning about the Great Navigations.

Reflections

1. How did the digital activities help you better understand the context of the Great Navigations? 2. What were the main challenges faced while using digital technologies and how did you overcome them? 3. In what ways do the Great Navigations influence the modern world and what parallels can be drawn with today's globalization?

360° Feedback

Conduct a 360° feedback session where each student receives feedback from their peers in the group they worked with. Feedback Guidelines: Instruct students to focus on positive aspects and areas for improvement. Each feedback should be specific and constructive, addressing points such as collaboration, creativity, and contribution to the group. For example: 'I liked how you used creativity to create the posts; maybe next time we could include more historical details.'

Conclusion

Duration: 10 to 15 minutes

Purpose: This stage aims to consolidate the knowledge acquired during the lesson, reinforcing the main points in a creative and fun way. By connecting historical content with modern reality, students gain a deeper and more contextualized understanding, valuing the historical relevance to today's world. The conclusion serves as a reflective closure that synthesizes learning and promotes appreciation for the impact of the Great Navigations on our lives today.

Summary

Magical Summary of the Great Navigations: Imagine you are a digital influencer from the 15th century! 🚢🌍 Today, together, we explored the bold adventures of navigators like Vasco da Gama and Christopher Columbus. With social media profiles and augmented reality games, we navigated through unknown seas, discovered new worlds, and understood the technological advancements that made all of this possible. It was like opening a digital treasure map and finding incredible stories around every corner! 🗺️🔍

World Connection

In the World: Just as the ancient navigators opened new routes and connections around the world, today, the internet and social media connect us globally. 🚀🌐 The class showed that despite the centuries that separate us, the quest for knowledge, innovation, and connection continues to be an essential driver of humanity. The Great Navigations were the first steps towards the globalization we know today.

Practical Application

Applications: Understanding the Great Navigations helps us understand how exploration and innovation shape our world. 🌍🔭 Whether navigating through an ocean or through the web, the spirit of discovery and the ability to overcome challenges are valuable skills both in the past and present. This understanding allows us to reflect on how we continue to explore and connect cultures in an increasingly digital and interconnected world.


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